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Wild Wild Wetlands

Project type

Student Game

Date

September 2022 - April 2023

Location

DigiPen Institute of Technology,
Redmond, Washington

Role

UX Designer, Level Designer

A Student Game project that I worked on as a UX Designer and Level Designer.

Most of my work has been in implementing the new Unity Input System so that the game can be played with a gamepad. My work has been on making sure that this works with all UI in the game, alongside testing and making adjustments to the feel of the player controller so that movement and other gameplay feels right.

Additionally, I had designed the tutorial level, keeping an eye towards teaching the player quickly and effectively.

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